import React, { useState } from 'react';
const Square = ({ value, onClick }) => (
);
const Board = ({ squares, onClick }) => (
{[0, 1, 2].map(row => (
{[0, 1, 2].map(col => (
onClick(row * 3 + col)}
/>
))}
))}
);
const TicTacToe = () => {
const [board, setBoard] = useState(Array(9).fill(null));
const [xIsNext, setXIsNext] = useState(true);
const calculateWinner = (squares) => {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
};
const handleClick = (i) => {
if (calculateWinner(board) || board[i]) return;
const newBoard = [...board];
newBoard[i] = xIsNext ? 'X' : 'O';
setBoard(newBoard);
setXIsNext(!xIsNext);
};
const winner = calculateWinner(board);
let status;
if (winner) {
status = `Winner: ${winner}`;
} else if (board.every(square => square)) {
status = 'Draw!';
} else {
status = `Next player: ${xIsNext ? 'X' : 'O'}`;
}
const resetGame = () => {
setBoard(Array(9).fill(null));
setXIsNext(true);
};
return (
);
};
export default TicTacToe;