RULE EDITOR
// Define your cellular automata rules function evolve(cell, neighbors) { // Basic reproduction rule if (cell.type === 'empty' && neighbors.basic >= 2) { return { type: 'basic', energy: 100 }; } // Combat resolution if (cell.type === 'basic' && neighbors.combat > 0) { return { type: 'empty', energy: 0 }; } // Energy decay if (cell.energy > 0) { cell.energy -= 1; } return cell; }
COMPILE RULES
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TEMPLATES
Aggressive Swarm
Defensive Wall
Fast Reproduction
FORMATION
DEPLOY
MUTATION EVENT ACTIVE!
0
POPULATION
0
GENERATION
0
TIME
0%
MUTATION
BATTLE CONTROL
START
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STEP
RANDOM SEED
SPEED
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Swarm Master
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#3
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#12
You
734 pts
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