Enhance your Roblox character with superhuman jumping abilities! This script dramatically increases jump height for an enhanced gameplay experience.
Works with both R6 and R15 character types, supporting legacy JumpPower and modern JumpHeight properties.
Dramatically increases jump height from default 50 to 200+ units, allowing access to previously unreachable areas.
Automatically reapplies jump enhancement when players respawn, ensuring consistent gameplay experience.
-- Roblox High Jump Script -- Enhances player jumping ability with compatibility for both legacy and modern systems -- Author: Auto-generated for enhanced gameplay experience -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Configuration local ENHANCED_JUMP_POWER = 200 -- Legacy JumpPower value (default is 50) local ENHANCED_JUMP_HEIGHT = 50 -- Modern JumpHeight value (default is 7.2) -- Function to enhance a player's jumping ability local function enhanceJumping(player) -- Wait for character to load local character = player.Character or player.CharacterAdded:Wait() -- Wait for Humanoid to load local humanoid = character:WaitForChild("Humanoid", 10) if not humanoid then warn("Could not find Humanoid for player: " .. player.Name) return end -- Check which jump system is being used and apply enhancement if humanoid.JumpHeight then -- Modern system uses JumpHeight humanoid.JumpHeight = ENHANCED_JUMP_HEIGHT print("Enhanced JumpHeight for " .. player.Name .. " to " .. ENHANCED_JUMP_HEIGHT) elseif humanoid.JumpPower then -- Legacy system uses JumpPower humanoid.JumpPower = ENHANCED_JUMP_POWER print("Enhanced JumpPower for " .. player.Name .. " to " .. ENHANCED_JUMP_POWER) else warn("Could not determine jump system for player: " .. player.Name) end end -- Function to handle player joining local function onPlayerAdded(player) -- Enhance jumping when character spawns player.CharacterAdded:Connect(function() -- Small delay to ensure character is fully loaded wait(1) enhanceJumping(player) end) -- If character already exists, enhance immediately if player.Character then enhanceJumping(player) end end -- Connect events for all current and future players Players.PlayerAdded:Connect(onPlayerAdded) -- Handle players already in the game for _, player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end -- Optional: Add a command to re-enhance jumping (useful for testing) local function onChatted(player, message) if message:lower() == "/jump" or message:lower() == "/highjump" then enhanceJumping(player) end end -- Connect chat command for all players Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(message) onChatted(player, message) end) end) print("High Jump Script loaded successfully! Players will have enhanced jumping ability.")
• This script should be placed in ServerScriptService as a Server Script
• The enhanced jumping affects all players in the server
• Players can type "/jump" or "/highjump" to reapply the enhancement
• Compatible with both R6 and R15 character types
Jump Power Values:
Recommended Values: